Instructional Series
Welcome to the English medium literacy instructional series teaching and learning resources for years 1 to 8.
- Purple
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- English
- Health and Physical Education
- Social Sciences
- The Arts
- Science
- Technology
- Mathematics and Statistics
- Fiction
- Non-fiction
- None
- Nature of science
- Nature of technology
- Planet Earth and beyond
- Technological knowledge
- Technological practice
- Use evidence
- Stories
- Articles
- Plays
- Poems
- Māhuri | Sapling
- Complex morphemes
- Tense
- Vowel digraphs
Search results
46 items - Showing 1 - 10
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Hannah's Game
by Dot Meharry
illustrated by Elspeth Alix Batt
When Hannah shows Sam how to play her new card game, she discovers at the end of the game that one card is missing! Students will enjoy working out where the missing card might be. (Students will have met Hannah and her little brother, Sam, before in Hannah’s Bike, Red 3).
Yellow 1
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The Game
Screenplay by Cassandra Tse, illustrations by Toby Morris
An argument about which TV show to watch quickly turns into something else.
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Hannah's Bike
by Dot Meharry
illustrated by Elspeth Alix Batt
When Hannah discovers she is too big for her bike, she, Dad, and her little brother, Sam, look online to find a bigger one.
Red 3
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At the Game
by Sharyn Jones
Brady finds a wallet on his arrival at the stadium for a rugby game and is upset at the prospect of missing kick off when Dad insists on handing in the wallet right away. Luckily, their good deed is rewarded. The moral dilemma and author’s message in this text will promote rich discussion, and you may wish to read and discuss it over more than one session.
Purple 2
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The Game
by Louise Wallace
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Game Changers
by Clare Bardsley
The students at Newlands Intermediate have learnt that creating successful digital technologies requires a realistic, think-small approach – and that it’s OK to make mistakes. As well as attempting to build their own game, they were also part of a real-world software development team that developed and tested Mixiply, a platform for making games and apps that use augmented and virtual reality.
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Dangerous Games
by Johanna Knox
illustrated by Toby Morris
After successfully capturing Mirtha Dare-Sweetly in “Who Froze Farrell Flint?” (School Journal, Level 3, May 2017), super-sleuth kid-detective Minnie Sharp is back on the trail. In “Dangerous Games”, a masked protester has interrupted a television broadcast and a bodyguard is in critical care after being poisoned with a strange new bacteria.
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The Name Game
by Victor Rodger
Illustrations by Freddy Pearson
Who ever thought a simple game could be so challenging?
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Watching the Game
by Emeli Sione
illustrated by Jenny Cooper
When Mika and Mum go to watch Tusi and Pati play touch rugby, they take Rocky the dog with them. Rocky enjoys playing with the tennis ball – but then he suddenly catches sight of the rugby ball on the field! This is the third story about Mika’s family.
Blue 2
#LFH
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Whai (String Games)
by Kiwa Hammond
illustrated by Adele Jackson
In this heart-warming story, Mahi teaches Hani how to make shapes with a piece of string. Hani struggles at first, but with Mahi’s patient teaching and his perseverance, he is eventually successful. This story gives an insight into a traditional game common to many cultures and demonstrates the concept of tuakana–teina (an older sibling or cousin helping a younger one).
Green 3
#LFH